Day #4: From Books to Cards: A Tale of Two Projects 馃幋馃摎
Today we wrapped up our reservation system implementation and embarked on an exciting new project - a card game that will help us explore more Java concepts. The code changes from this session can be found here. Day 4 Summary Overview Completed the reservation system implementation and started a new card game project, focusing on clean domain modeling and modern Java features. Environment & Tools Practiced proper Git workflow Feature branch management Meaningful commit messages Branch switching and merging Used zsh Git shortcuts effectively Concepts Covered Reservation System Completion Optional usage for null safety Queue operations (peek vs poll) Stream operations for collection manipulation Proper exception handling Event notification patterns Card Game Foundation Domain modeling with immutable types Enum usage and customization String manipulation utilities Collection operations Modern Java Features Records for immutable data Enhanced switch expressions String formatting List operations (removeLast) Stream collectors Design Patterns & Principles Immutable value objects Single responsibility principle Utility class patterns Clean code naming conventions Implementation Progress Completed ReservationService implementation Created foundation for card game: Card, Rank, and Suit implementations Deck management Card drawing mechanisms toString representations Key Takeaways Java鈥檚 modern features support clean, expressive code Importance of proper string representation Value of distinguishing between display and debug formats Collection choice impacts performance Next Steps Ready to explore: ...